Built
for
Players
We built the marketplace we wanted to use ourselves — one where float is a first-class attribute, delivery is measured in minutes not days, and the price you see is the price you pay.
Three years later, 89,908 skins delivered. Still building.
Three years.
One mission.
The CS2 skin market moves fast. Float values fluctuate, rare patterns surface briefly, and prices shift hourly. We built automated pricing and inventory systems to keep up — so players get fair market rates, not markup.
Our delivery infrastructure is the core of the product. When you confirm payment, the trade offer goes out in seconds. No manual reviews, no queues.
We are not affiliated with Valve. We operate as an independent marketplace using the Steam Trade API under Steam's published Terms of Service.
Principles
Float values are exact. Prices are real-time market rates. No hidden fees, no inflated "platform markups".
Delivery under 5 minutes is a product requirement, not a marketing claim. Our entire infrastructure is built around it.
3 years of uninterrupted service. If something goes wrong, we fix it — full refund within 24 hours, no arguments.